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Snufkin: Melody of Moominvalley
Only took me ~6 hours as a completionist. Costs $20. So not the best in terms of $/hr.
Extremely charming point&click adventure game. Lots of nostalgia for me, as I really liked the Moomin books as a kid. YMMV, but I think it's probably charming enough even if you aren't familiar with them.
Balatro
Probably can sustain many many hours of play. Costs $15. Excellent $/hr.
Weird poker-based deck building solitaire game. You try to score the best hands you can, but as you play you change both the cards in your deck, and the rules of the game. You can add various effects to various cards, add jokers that have a wide variety of effects, add and remove cards to your deck, and gain various other effects. As you play, you unlock more cards, effects, jokers, and decks. A full game takes maybe 30-45 minutes, but you can play any number of hands, and save for later, if you just have a few minutes.
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I'm enjoying the NYT Connections game. It's a single daily game and takes anywhere from 2-3 minutes to being impossible to solve (all day). I don't have any patience for the various word games where you fiddle with letters to make/guess words. Connections is more about the various meanings different words have, and how your brain organizes information it has accrued in your lifetime. It's a trivia game, but also a vocabulary game, and a pattern recognition game. You get 16 words, and the puzzle creators have established 4 categories that they want the words to fit in. So you look for patterns among the words and just group similar words together. It's very simple, but can also be very hard. It's a knowledge game, but can also be a visual game. You often solve a puzzle by being creative and brute force logic will almost always fail. It can be delightful. It can also be infuriating. I dig it.
Today's puzzle was impossible for me. Maybe you check out today's puzzle and it will be easy for you, because your brain is wired differently and you care about different subjects.
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I have not played Dave the Diver, but I can recommend Subnautica for undersea adventure.
Dave the Diver looks interesting, and it seems to have just won a Steam award.
If you like "Connections", I can recommend the BBC game show "Only Connect"; Connections is pretty much exactly one of the rounds from that show. It's available on YouTube.
Connections
Puzzle #282
🟦🟦🟦🟦
🟨🟨🟨🟨
🟩🟪🟩🟩
🟩🟩🟩🟩
🟪🟪🟪🟪
Last edited by Happy Monkey (3/19/2024 10:31 pm)
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There's a Flash emulator called Flashpoint that comes with a huge archive of old Flash games from the internet. Many, many of them are hilariously bad. And some, I assume, are good games.
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Very cool. Fun to play flOw again.
Last edited by Happy Monkey (3/24/2024 12:27 pm)
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thanks, Obama
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glatt wrote:
I'm enjoying the NYT Connections game.
Today's had a fun misdirect.
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Happy Monkey, when I built a new gaming rig in 2009, and asked for suggestions, games with beautiful graphics, you suggested either Oblivion or Fallout 3. I still tell this story, because I've spent the next 15 years playing and extensively modding the Elder Scrolls series, from Daggerfall to Morrowind, Oblivion, and Skyrim.
Recently, Bethesda broke Skyrim mods again, with another meaningless software version that forces modders to update the code for thousands of mods. They JUST did this in 2022, and I spent a few weeks, back then, fixing my Skyrim. THIS time, some mod authors are refusing to work on this stupid problem, and I'm scrambling all over github for DLLs, trying to get everything compatible. I spent a few days and couldn't get my save file from 2022 to load. So I downgraded my Skyrim version and tried to re-load my 2022 mods, but this wasn't working either, so I decided, this is not fun anymore.
So anyway, now I'm playing Fallout 3. lol
Last edited by Flint (4/15/2024 3:54 pm)
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Just in time for the (excellent) show.
I'd say finish Fallout 3, New Vegas, and 4 before watching the show, but I also wouldn't suggest waiting 15 years. Maybe something in the middle.
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Maybe in 15 years The Elder Scrolls VI will be out.
What do you think Bethesda will do as far as the game engine? Do you think Creation Engine be forklift upgraded to a modern engine that can cull physics objects, or do dome other resource management to avoid the Starfield problem of having a ten-year-old looking game that has to put everything into tiny boxes separated by loading screens?
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To be honest, if they didn't make a new engine for Starfield, I'd be surprised if they did for TES6. Starfield was a clean slate, and needed all-new assets, designs, lore, and functionality, so it would have been the natural place for a new engine.
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The whole thing is very depressing. A game that hard-requires an SSD in order to run slowly and boringly.
Ah well, so the Fallout series it is. Which is for the best, I'm really enjoying it.
My favorite bit of FO3 so far was Tenpenny Tower. There was one resident I couldn't get to be okay with Ghouls moving in, so I went away and put points into my speech and personality, but when I tried again, her dialogue options were "locked" ...so I went into the tunnels to explore the other option-- killing the Ghouls (which I didn't want to do). After talking to the Ghouls and them being cool guys, like I suspected, they told me they had a plan for breaking in to the tower and taking it by force. Now, some of the residents were cool, but as a community they were kinda bougie a-holes. So since it was the only thing left to do, I went back to the tower, chatted up Dashwood to get the key to the basement, opened the security gate and let the Ghouls in. Cool battle ensues, they give me a Ghoul mask. I loot the tower for everything I can carry and manage to make a few trade runs while everything is loot-able (before ownership of the tower/objects switches over).
Hilariously, life in the tower continues exactly as before, with the Ghouls simply swapped into the "bougie" role.
The only negative effects are, some of the containers will never be open-able, because the owner/key is gone, and it looks like I'll never be able to get an apartment there.
But.. I'm satisfied that I made buddies with a cool Ghoul in a motorcycle helmet, and he's now running a nice shop that always has ammo. Michael Masters. I'll never get tired of hearing him say, "Go live your life, kid."
...
eta: the main point being, there was a THIRD way to complete a "two options" quest, that the game didn't even suggest was possible until I role-played my characters ethical dilemna, and then it opened up. That's what an RPG should be like.
Last edited by Flint (4/17/2024 12:52 pm)
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One of my childhood shareware favorites is playable in a browser: Willy the Worm 2, a Donkey-Kong-esque modified ASCII game with remarkable handling, given its limitations. The handling isn't as great in the browser as it was on an '80s computer, but it's not too bad.
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cool. I love proto-graphics
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I finally got the "Go outside" achievement on the original "Stanley Parable".
"The Stanley Parable: Ultra Deluxe" is also quite a good game, but it'll take a while before I can do the same on that one as well.
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glatt wrote:
I'm enjoying the NYT Connections game. It's a single daily game and takes anywhere from 2-3 minutes to being impossible to solve (all day). I don't have any patience for the various word games where you fiddle with letters to make/guess words. Connections is more about the various meanings different words have, and how your brain organizes information it has accrued in your lifetime. It's a trivia game, but also a vocabulary game, and a pattern recognition game. You get 16 words, and the puzzle creators have established 4 categories that they want the words to fit in. So you look for patterns among the words and just group similar words together. It's very simple, but can also be very hard. It's a knowledge game, but can also be a visual game. You often solve a puzzle by being creative and brute force logic will almost always fail. It can be delightful. It can also be infuriating. I dig it.
Today's puzzle was impossible for me. Maybe you check out today's puzzle and it will be easy for you, because your brain is wired differently and you care about different subjects.
Sadly, often quite American-centric
Last edited by monster (7/28/2024 10:27 pm)
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Happy Monkey wrote:
I finally got the "Go outside" achievement on the original "Stanley Parable".
"The Stanley Parable: Ultra Deluxe" is also quite a good game, but it'll take a while before I can do the same on that one as well.
Is that in the room where time passes into the distant future, the ceiling collapses, and you can climb outside into a desert wasteland?
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No. Very few Stanley Parable achievements have anything to do with the story.
Also, that room is from the "Ultra Deluxe" version, where "Go outside" is twice as hard.
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I am now on my second playthrough of Disco Elysium (making radically different choices than I did the first time.) My mind remains blown by how deep and wide this game is.
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that one keeps coming up as an example of [some weird artistic quality that someone needs an example of]
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In most cases, they're probably right. I think you'd really like it.
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cool, thanks. I think so, too
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Just finished "Girl Genius: Adventures in Castle Heterodyne" on hard difficulty. It's a hack and slashy adventure puzzle game set in the storyline of the classic web comic.
Good game, some tricky puzzles, and punishingly hard boss fights. It's an interesting juxtaposition; the non-boss-fight sections are quite friendly. You can't walk over the edge of anything, so there's no precision platforming, and most of the enemies are easily dealt with, but then you reach a boss, and it's all about precision movement and recognizing what attack they're going to use in the fraction of a second before they do it.
I watched bits of a couple playthroughs on Youtube for hints, and it appears that it is MUCH easier on lower difficulties, so those without split second reflexes may be able to manage.
A fun bonus feature in the game is that you can unlock digital editions of the comic, and take them to a comfy chair in the game to read them,.
Last edited by Happy Monkey (8/25/2024 12:03 am)
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If anyone was ever looking to get back into Minecraft, there's been a game-changing mod developed.
Distant Horizons is an LOD (level of detail) mod. Minecraft is not polygon based, it is voxel (3d pixel) based, and it renders the world in "chunks" --the more chunks (16x16x384blocks) rendered (up to 32, in the base game), the more CPU/GPU intensive it is (your FPS goes down). NOW with Distant Horizons, you can render WAY further into the distance with increasingly less-detailed chunks. With modern GPUs and other optimization/performance mods, it is possible to see up to a limit of 4 THOUSAND chunks. Basically "as far as the eye can see"
What I am doing is a base game render of 12 chunks, followed by an LOD render of 64 chunks. Then, I configured the fog. By 25% of the LOD, the fog starts, and by 75% of the LOD, the fog is fully opaque. So, 12 chunks of full resolution, 16 chunks of lower resolution, 32 chunks of a fog gradient, and a final 16 chunks that is per-loading the world beyond the fog. At that farthest extent, you can see the silhouette of mountains in the fog.
This truly transforms Minecraft into a "Skyrim" type experience, where you can stand on a moutaintop and see the landscape stretching away into the distance. There's NEVER been anything like this in Minecraft, it is mind-blowing.
I'm using the Fabric loader, Sodium/Lithium/Indium (Optifine is completely obsolete), Distant Horizons, and Terralith + Tectonic for terrain. Also I recommend Dungeons and Taverns, and ChoiceTheorem's Overhauled Village. Next--shaders. I'm going to try Iris/ Bloop, which are Sodium/DH compatible and have a real "Morrowind" effect with volumetric light and mist.