24 years isn't an eternity, but in video games, it's a long time.
Skyrim from 2011 is considered a marvel of longevity--mainly due to no sequel?
I've finally started playing the original Baldur's Gate, 1998 (albeit Enhanced Edition, 2012). This is the ultimate game format-- an ISOMETRIC view RPG. No requirements for the latest graphics card-- the environments are viewed from a fixed angle-- essentially illustrations (with all the artistic freedom this implies). Is Isometric view dated and difficult to navigate? I don't know, ask Animal Crossing, 2020.
Game designers haven't gotten more imaginative or ambitious over the years (some might argue the opposite, e.g. each older title of Elder Scrolls, Skyrim > Oblivion > Morrowind being more immersive and lore-heavy), the limitations were always hardware-based. By the late 90s, the hardware was perfectly able to render an immersive world.
Baldur's Gate may be the best game I've ever played. There's something immensely satisfying about the paper-doll customization, the blurry sprites navigating by point-and-click, and discovering new areas via fast travel, by technical necessity). The save files are half a Megabyte --your complete progress on less than a floppy disc. It's not technically turn-based (my favorite gameplay style), but it does auto-pause in a very customizable way (when enemy sighted, at end of round, etc.). Did I mention, it's faithfully based on Advanced Dungeons and Dragons, 2nd Edition?
Can't wait to work my way up the Baldur's Gate series, and play the upcoming 3rd title (based on D&D 5th Edition rules), set to release this year (?) with fully turn-based gameplay in an isometric environment (both optional, I believe).
What others are out there? Mid-late 90s, isometric, turn-based RPGs?
*one of my kids is already playing the Mother/Earthbound series-- 80s/90s isometric RPG parody in charming pixel art
Last edited by Flint (1/07/2022 4:42 pm)